![]() The Frost layer is supported, and will result in snowy tiles (but not in ice on the water since Wurm Unlimited doesn't have that). Currently supported are "W:Steppe" (without the quotes) for steppe and W:Tundra for tundra.įor a complete overview of how the terrain types are mapped, see this post. Tile types that Minecraft doesn't have are supported by creating Custom Terrain types with special names. ![]() In practice the latter isn't really that noticeable though.Īny terrain type or material that Wurm Unlimited doesn't have is converted to its nearest equivalent, or to dirt. The downsides are that it uses a large amount of memory since the resolution is sixteen times higher than necessary, and that you lose resolution in the export. Note: I recommend that you use the Minecraft scaling mode, which is the default, because then WorldPainter works best, with distances and heights displayed and reported correctly in the editor, filters working as expected, and generally the least amount of surprise and confusion. This means that the slopes will be displayed correctly in WorldPainter, but also that heights reported in WorldPainter are only a quarter of what they will be in Wurm Unlimited. Wurm Unlimited Scaled - The horizontal scaling is the same as for Unscaled (each block becomes one tile), but the vertical distances are multiplied by four in the export, so a meter of height in WorldPainter becomes four meters (40 dirts) in Wurm Unlimited.The vertical scaling remains the same: every block of height difference translates to ten dirts. This means the WorldPainter world can be much smaller, but it does mean that slopes will be exagerated in WorldPainter and distances reported incorrectly. Wurm Unlimited Unscaled - Every 1x1 m block in WorldPainter becomes one 4x4 m tile in Wurm Unlimited, resulting in a real-world scaling up by a factor of four.Every one block of height difference in WorldPainter translates to ten dirts in Wurm Unlimited. Since Wurm Unlimited's horizontal resolution is lower than Minecraft's this means that every four by four block patch of the WorldPainter world will be converted to one tile in Wurld Unlimited, with the average height of the blocks in World Painter, and the terrain type that is most prevalent on that patch in WorldPainter. Minecraft - This mode retains the same real-world scale and enables worlds created for Minecraft, or imported from Minecraft, to be converted to Wurm Unlimited.If you're interested, please test it out and let me know what problems you encountered and what feature ideas you have.Įxports WorldPainter worlds (.world files) as Wurm Unlimited maps (a collection of. It used to be a stand-alone command line tool, but is now a WorldPainter plugin that adds the possibility of exporting worlds to Wurld Unlimited maps directly from WorldPainter. Rename the copy to "New_Map" or whatever works for ya.I made a simple converter for converting WorldPainter worlds to Wurm Unlimited maps. * I suggest making a copy of the Creative and Adventure server (DB) folders, then use a copy of whichever to add the custom map to. Remember, the "m" in-game map will still be Ocrea. Go and launch your server now through normal means and you should have your new map loaded in. A terminal will pop-up > enter "Y" to dump and recreate the server with this map files.Navigate to "rebuild-dbs" Batch file and double click it.Go to the "sqlite" folder (still working out of the "New_Map" DB).This will delete characters and any progress you have on this server (DB), so be careful to have your map ready first before gameplay or you can lose progress.Next, you have to "dump" the DB and rebuild it. Simple copy/paste and replace the files.Replace the top-level map files (EX: top_layer, resources, map_cave, rock_layer) with the new custom map files you generated/dowloaded.Open the server (DB) folder you want to alter the map in *.Open your Wurm Unlimited Dedicated Server folder.Install Custom Maps & Clean Your Database in Wurm Unlimited.Here is the tutorial I watched that taught me how to add a custom map to wurm: ![]() Originally posted by Piperpaws:Not a silly question.
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